![]() But, creating a transparency map would be more work than it's worth. If no texture files exist for your object, then you can 'fake' a texture and bump map with a basic square picture.Then just add a white layer beneath that and you have an instant transparency map from which to work. By using the magic wand tool (in Photoshop) on the black space around the mat, you can separate the shape into a new layer. If you can't locate a transparency map for your model, it's possible to use any existing mat as the base.Once you know this and you have the file in your image editing program you can add black or white to alter the shape of the figure. Black = transparency and White = visible. So, for example, if I were to draw a black hole on the knee of a pair of pants it would show up invisible on the model in DAZ Studio, making it look like a hole in the jeans. It defines where the texture shows up on the 3D model and where the texture is invisible to reveal whatever is beneath it. (Sometimes there are more, but try to find the solid black and white). One will have a texture, another will be a greyscale of the texture, and the last one will be solid white and solid black. For example, if it is a mat for a pair of pants, you should see the pants flattened out on a 2D surface. Open the file that is strictly black and white. ![]() I’m using Photoshop, but any program that allows you to use layers should be sufficient. Once you have located the mat files you should be able to open them with an image editing program. ![]()
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